Real refraction
Not a blur. A displacement map baked from Snell’s law bends light through a convex bevel, so the glass genuinely lenses whatever sits behind it.
About Isle
Isle is a study in Liquid Glass — an experiment in making the web bend light the way Apple’s material does. Every surface is genuine refraction composited from first principles, springing, drifting, and adapting to the footage playing behind it.
Not a blur. A displacement map baked from Snell’s law bends light through a convex bevel, so the glass genuinely lenses whatever sits behind it.
Tap the capsule and it springs open into a player with a true overshoot — the same spring that drives the iPhone’s Dynamic Island.
Grab the glass puck, fling it, and watch it bounce off the walls while it fisheyes the cinematic scene drifting underneath.
3
Live scenes
60fps
Single rAF loop
1.5
Index of refraction